Create custom materials with textures in TopSolid 7

topsolid-7-materials The following video will introduce you to the creation of a user defined material.  It even shows you how to add a standard texture to your material for realistic rendering mode.

Depending on what you are planning on using the material for, you will need to know some information about the material.  For example, if you are only going to call out the material in a BOM, then the “technical” specs of the material are likely unimportant to you.  So for this, you might just create a new material and then give it a name and a description. (Again, for documentation sake).

However, if you are adding the material to aid in your engineering process you will likely need to know much more.  At minimum you will want to know the density of the material so that TopSolid 7 can calculate the correct weight of your part for you.  However if you are creating a type of plastic, you might want to know the shrinkage factor.  Or maybe you are working with tool steel, and need to specify the Rockwell Hardness, so you will need to have that information ready as well.

The point here is that TopSolid 7 gives you the tools that you need to describe the materials that you use easily and efficiently.

The video below will walk you through the creation of a custom material with a standard texture.  If you have questions…feel free to leave a comment below the video.

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